AI Insights · Timothy · April 2022
Top 5 3D Realistic Games Performance in Germany Q1 2022
In Q1 2022, the top 5 3D realistic games on a unified platform in Germany showed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In the first quarter of 2022, the top 5 3D realistic games on a unified platform in Germany exhibited a variety of trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights into the performance of these popular games.
Race Master 3D - Car Racing from SayGames Ltd saw fluctuating weekly revenue, peaking at around $1.7K in early March. Weekly downloads experienced a downward trend, starting at approximately 59K at the beginning of January and decreasing to about 27K by the end of March. Active users also showed a decline from approximately 196K to 135K over the quarter.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS had a strong quarter in terms of revenue, reaching a high of nearly $196K in late January. Weekly downloads fluctuated, starting at around 26K and ending the quarter at approximately 28K. The game maintained a significant number of active users, peaking at about 613K in mid-January, with a slight decrease to around 445K by the end of the period.
PUBG MOBILE from Level Infinite showed substantial weekly revenue throughout Q1, with a peak of approximately $898K in mid-January. Downloads started at around 31K and saw a decline to about 23K by the end of March. Active users remained relatively stable, averaging around 552K during the quarter.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. had notable weekly revenue, peaking at approximately $482K in late December. Downloads showed a downward trend from around 28K to 18K by the end of March. Active users fluctuated, starting at approximately 513K and ending the quarter at about 443K.
Finally, Cut Grass by Beakbestow experienced a decline in weekly downloads, starting at around 34K and dropping to approximately 8.8K by the end of March. Active users peaked at about 80K in late February before decreasing to around 67K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.